On the day it was released, hardrocknguy decided to play the newly released Gauntlet on PC.
I’m going to try out a little project. Being a (somewhat) retro gamer, I decided to go back and re-play some of my favorite games. One of them being the incredible Half-Life 2. As I started getting screen captures from the beginning, I started remembering my amazement the first time playing (ironically on the PlayStation 3), and some of the upcoming best parts of the game. So I decided to post some of the screenshots I get throughout my play though. Call it, a “Visual Journey” to see if it triggers memories and thoughts for people that have experienced these games. I haven’t finished the game yet, so this is a work in progress and will be updated periodically with as many images as I can.
How do you challenge yourself to create a near perfect game?
In 2007, Ken Levine and Irrational Games were given near perfect praise for their game BioShock. The setting of the underwater city of Rapture and its inhabitants told a perfect tale of a man-made dystopia that showed the evil (virtual) man was capable of given powers that would pollute their mind. Even more, it showed that video games could also be considered on such a level as books and movies in the terms of modern storytelling. So when their latest game, BioShock Infinite, was released expectations were primarily high. Would the developer be able to bring another game as memorable and accepted as their game released years ago?
One of my favorite classes in Team Fortress 2, finally has their own “Meet The…” video for them. Do you believe in Magic?