How do you challenge yourself to create a near perfect game?
In 2007, Ken Levine and Irrational Games were given near perfect praise for their game BioShock. The setting of the underwater city of Rapture and its inhabitants told a perfect tale of a man-made dystopia that showed the evil (virtual) man was capable of given powers that would pollute their mind. Even more, it showed that video games could also be considered on such a level as books and movies in the terms of modern storytelling. So when their latest game, BioShock Infinite, was released expectations were primarily high. Would the developer be able to bring another game as memorable and accepted as their game released years ago? (more…)
Lightbox Interactive has been hard at work on their first release, Starhawk, a spiritual successor to 2007’s Warhawk. In fact Lightbox Interactive is actually made up of Dylan Jobe and some of the former members of Incognito Entertainment (the studio behind Warhawk). And with it being one of the first multiplayer-only games for the PlayStation 3, it developed a huge following and support from the community. And there is still some support to this day. With a game that has such a cult following, would Lightbox be able to make something that would appeal to both veteran players along with new ones? (more…)